Category: UX

How Bread is Helping Make Breeze Cursors Pixel Perfect

Some people accuse me of being a crazy person. Others are wrong. But occasionally the seeming madness of it all will bring about good things.

Last night was a sleepless night in all the good ways; I’m excited for the upcoming Plasma Sprint, and knowing I’ll be packing myself into a cigar tube and flinging myself across the North Atlantic Ocean is too much for me to sleep over. I had promised a commenter (too long ago) I would make green cursors, so I decided to make good on my word. After it took 5 minutes I needed more; and the wafting smell of my bread maker inspired me to make a Bread cursor theme. Once that was done, sufficiently delirious, I sent my weird bready message to the VDG. They appear to have ignored it – a wise decision. They’re busy people doing actual work.

bread

Today I opened up the cursors to see what I had done.  Nothing too terrible, and I decided it was worth polishing them up if just for the larfs. One of the touches was to add a half-pixel white outline between the crust and loaf for contrast.

When I rendered the tweaked cursors, they started to look awful because of how SVG images layer and clamp nearby vectors. Simply put on a vector edge, even if there’s another identical edge above it, both edges will affect their neighbouring pixels as opposed to the upper vector shape ‘blocking’ the lower shape.

sample1

The “desired result” is the result a designer would expect, while the actual result is technically correct.

This had the effect of making the hand of my newly minted bread cursor (with the most edges) look “washed out” because the two lighter inner layers were covering the outline.

sample2

The solution for this problem is to ‘supersample’ the cursors in our build scripts. Supersampling is when you render the image at a much higher resolution, and scale it down to the desired resolution. Instead of going directly from Inkscape to a final image, we first export each cursor to a temporary file which is 4x standard resolution and 2x double resolution. We then scale down and copy that image to the final resolutions.

The end result is going to be the option for us to more easily use sub-pixel detailing in cursors without worrying about losing smoothness; any extra detail may not be noticeable on a day-to-day level – but it’s the polish Plasma users are beginning to expect. Additionally, high-resolution cursors will also benefit because the half-pixel details will become full pixel details, and on a high-quality screens you’ll have ultra-sharp graphics.

breadAnd that’s how bread is helping make Breeze cursors pixel perfect!

Now, super-pixel-perfection isn’t that noticeable so there’s not going to be a rush to update existing cursors; but if one day you quietly notice your cursor is a little bit sharper than it used to be – you can thank bread.

Download The Cursors:
(extract “compiled” cursors to your icons folder to install, or download the source to edit or remix them. Golgari is a green/black theme)

Bread Source
Bread Compiled
Breeze Golgari Source
Breeze Golgari Compiled

Plasma 5.2 – The Quintessential Breakdown

header

KDE is one of the oldest open-source desktop projects which can be found today, and over the years it has established a rich history of highs and lows. During some points it has been the undisputed ruler of the desktop world, while other times it had fallen behind or faced hard trials.

A memory everything but forgotten, just over 6 years ago KDE tore itself apart in spectacular fashion to assemble itself anew. Brave users who wandered through the rubble and wreckage saw developers rebuild the KDE before their eyes, witnessing the birth of ‘Plasma Desktop’ and it’s sister project ‘KDE Development Platform’. It was universally understood that this twisted gnarled creature of a computing experience was both hideous yet full of potential, and over 5 years of refining Plasma it had struggled, crawled, hobbled, walked, run, and eventually mature into a fine desktop.

Despite becoming an accepted way of computing there has always been one nagging persistent issue with it all; KDE is old and the legacy it inherited was a knotted mess of a foundation, with over a decade of old code accumulating to encumber nearly every aspect of the system. Software could not be written to use KDE Development Platform without pulling in so much baggage, and like a bundle of cords or strings there was no chance of pulling one from the mess without receiving the entire ball of twisted tangles; even a simple media player could bring in nearly all the legacy materials, even when used outside the Plasma desktop.

KDE developers knew what had to be done and set into motion years ago a complicated, time-consuming, and challenging goal: “we must untie the knots”. With a looming Qt5 transition on the horizon (the underlying toolkit used by KDE) developers saw their opportunity to untangle the ball as they ported to the next Qt.

But there were fears, warranted fears, that this process would again lay waste and pervert the now solid Plasma Desktop, people fearing they would be forced to decide between their beloved systems with an expiry date, or a new era of painful unfinished instability. The developers had a different plan in mind; a silent revolution planned to pass silently with little fanfare, as the underpinning foundations are churned into a sleek and modular framework which could be as loved as the desktop which used it.

“We must untie the knots.”

That day has already come and passed; dubbed “KDE Frameworks 5” for the technology, and “Plasma 5” for the environment/applications, these technologies have been in circulation as technical demonstrations and alternatives for some months now. A combination of nervous anticipation and memories of being burned by the 4.0 releases lead all but the bravest to venture early and discover nothing nearly as painful as the transition between KDE 3 and Plasma. With KDE Plasma 5.2 being formally announced as the default environment of Kubuntu 15.04 due only months away, Frameworks 5 and Plasma have been recognised as maturing usable products – which means it’s time to take a serious look at what to expect when you turn it on for the first time.

For the sake of simplicity I will be referring to KDE Plasma Desktop as “Plasma 5.2”, KDE Frameworks 5.6 as “Frameworks 5”; most regular people don’t need to know the exact version of the frameworks, and this review will be focused on the experience of the Plasma 5.2 desktop as it feels today. Some parts of the Plasma 5.2 experience are holdovers from Plasma 4, but I will cover them all the same should new users wonder if the hand-me-downs of the previous generation desktop gel with the new experience. I won’t be covering most technical issues in this breakdown; there are several that I had, however I’m using Beta software on an Alpha operating system – technical issues are to be expected which won’t impact final releases.

Curses! … I mean, Cursors!

cursors

In the upcoming release of Plasma we’ve done some work on the humble cursor; we’ve added a few missing states, and there will also be a brand new “snow” version, along with minor tweaks to the existing Breeze cursors. But me being lazy and the merge window having closed, there are a great many more cursors which haven’t made it into this release, so I’m putting them here for everyone to use and redistribute.

All of the cursors I’m posting will have 2 versions; the source and the compiled versions. Download the source if you’d like to edit, remaster, or improve the icons – build instructions are included, and our build script has been significantly improved and should be pretty easy. If you just want to use the cursors download the compiled version and simply extract them right into your icons folder (usually found in /usr/share/icons/) and enable them in your control panel.

Standard

Not much has changed, but if slightly softened shadows and diagonal cell-sizing cursors are important (or you just don’t have the default cursors) then here they are;

Breeze (Source)
Breeze (Compiled)

Contrast Cursors:

Probably the most important cursor set I regret not getting into this merge quickly enough is a new contrast style; so if you or someone you know is a visually impaired user, I’d like to offer this new cursor set. I can’t claim to be visually impaired myself, so if there is a user who is visually impaired I would like feedback on this particular cursor set and its usability. It also comes with an extra-large size as well.

Breeze Contrast (Source)
Breeze Contrast (Compiled)

Hacked

Hax0r3d! Some people love it, other people hate it; here’s a colour-matched cursor to accompany the “Ghost” “hacker” style.

Breeze Hacked (Source)
Breeze Hacked (Compiled)

Obsidian

Is the dark default cursor not dark enough?

Breeze Obsidian (Source)
Breeze Obsidian (Compiled)

Snow

This was a widely requested style; white Breeze cursors! These cursors will be in the upcoming plasma release, so if you’re upgrading, you can skip installing them.

Breeze Snow (Source)
Breeze Snow (Compiled)

Other Colours

Amber, purple, blue, and red… ‘Nuff said.

Breeze Amber (Source)
Breeze Amber (Compiled)

Breeze Purple (Source)
Breeze Purple (Compiled)

Breeze Blue (Source)
Breeze Blue (Compiled)

Breeze Red (Source)
Breeze Red (Compiled)

DWD – a FAQ for questions around the Web

Don’t know what DWDs are? Click the link below to find out!

http://kver.wordpress.com/2014/10/25/presenting-dwd-a-candidate-for-kde-window-decorations/

It seems about the right time to post some common questions and misconceptions about DWDs I’ve seen around the web, so here’s a general FAQ about DWDs; If I missed any questions about DWD, please post them!

Window decorations would be responsible for widgets. Here's 3 potential window decorations using DWDs.

Window decorations would be responsible for widgets. Here’s 3 potential window decorations using DWDs. Note that the decoration dictates style – and users dictate the decorations. Complete control of your personal preference.

DWDs are going to make my windows inconsistent and ugly! Application widgets might clash with my window decoration!

DWDs are not CSDs, and all theming and drawing is handled by the window manager and decoration. In addition, applications only export the structure of their widgets, they do not pre-draw or draw the widgets themselves. Applications would have little or no say in how their decorations look, just like traditional SSDs.

That being said, we don’t want DWDs to be absolutly rigid, we are looking at ‘safe’ ways applications can do basic branding on themselves in a reasonable manner, which decorations could potentially integrate without excessive effort. The main thing we are looking at is allowing applications to offer a colour pallet which decorations could use to tweak their appearance, but DWD ultimately would put the power in your hands and options would also be provided to disable unwanted hints and effects for more consistency. A primary sentiment with DWDs is that the user would be completely in control of all aspects DWDs would provide.

Will I lose my current customizations, or ability to customise? Will I lose the ability to customise my windows in the future?

No! DWDs will actually give you more options – at least in KDE.

The only change to your existing configuration might be the switch from standard SSDs to DWDs when the option is initially added (or deemed stable). If you wanted your current setup to reign supreme, you could simply disable DWD-based widgets, and your desktop would be remain identical to how it is today.

I want features like controls on my phone, or controls in the panel, but I don’t like widgets in window decorations. Can I have one but not the other?

Yes. Since DWD is just a protocol, we could potentially build DWDs to be enabled/disabled on a per-service basis. You disable it in kwin, but keep device integration, or vice-versa.

How will I move the window if everything is interactive?

There are a few things we can do to address this issue.

The first is by looking at individual widgets and checking to see if they could conceivably be dragged. For example, buttons could easily be considered draggable surface. Progress bars are a draggable surface. About the only things that can’t really be dragged (which we would include in the specification) are tabs, text inputs, and sliders. Sliders take very little vertical room, they are less of an issue.

Next, we’ll recommend decorations insert generous area of padding in parts of the frame, which would provide grabbable area to drag from. Of course, if you have something against padding and would rather drag a window by holding alt – I’m sure an ultra-compact theme will accommodate you.

Lastly, we’ll also look at how widgets are configured, and potentially we could offer alternate behaviours for widgets. If users didn’t care about the order/arrangement of their tabs, we could easily have an option to just make tabs another draggable surface (and disable rearranging). Sliders could have an option to require users specifically use the knob. Text inputs could be set to require focus before a drag->select can occur. There are many options.

Overall, we want to assume that at least one or two apps will “abuse” DWDs, so I’d want to build ‘safety’ on the decoration level.

DWDs are complicated / CSDs would be simpler.

For applications developers DWD should be similar in complexity to CSD but will have extended options available and additional features, while omitting APIs for complex styling. DWDs will not impose default structures or layouts, or make assumptions about your layouts. Overall, DWD should be roughly equal to CSD for applications developers; they’ll likely just have a different API focus.

On a system/library level CSDs may be simple when you look at them in face-value; a simple library lets a program draw its own more functional header. But when you look at the grand scheme of things CSD libraries by nature don’t care to integrate with all environments, causing massive headaches and complexity to all other developers outside the targets of the CSD library; if the CSD library did attempt target target all environments, the CSD library itself would be *insanely* complex. Simply put you’ll never, ever, ever hear about a CSD library that supports KDE, Gnome, Windows, Mac, Unity, etc etc. DWD also forgoes the need for complex hacks and workarounds that desktop environments have had to kludge together; such as enabling corner-dragging in the toolkit because there’s no window manager support on frameless windows.

With DWD, environments can choose to support or not support DWDs, and provide incredible amounts of integration which CSDs simply cannot offer. Environment-specific integrations applications are doing (such as menubars) is primarily done through kludges and duct-tape, and even then they still don’t properly support every environment. Unity/Mac-style menubars are so broken in so many places it’s silly; support for the same applications and desktop environments vary from distro to distro. Gnome is moving towards eliminating them completely, with Gnome devs expressing that it’s one of their goals.

Lastly, the look and feel is also less susceptible to breakage; it’s been noted that GTK will often break themes, meaning theme developers constantly have to keep up with CSDs. With DWDs, the window manager doesn’t even know or care about the toolkit – it just follows the standardised instructions.

In other words once you step outside a face-value glance, DWD eliminates huge amounts of complexity – and more importantly breakage – through consistency. And support, while initially about as bad as CSD, actually has a chance of propagating across multiple desktop environments and toolkits reliably.

The buttons are too big! I hate this big button trend! (aka, I don’t like the look! It should look like this!)

I agree! DWD applications should absolutely fit and feel exactly how you want them to. If DWDs are implemented, it would be up to the window decorator and decoration to provide options like spacing, sizing, look and feel. So aside from the options decorations themselves might be able to provide, being able to completely change the decoration or decoration engine is an option. You could use minimal themes, fancy themes, ultra-compact themes or even embed the controls elsewhere and use a minimal wire-frame. DWDs would give you *more* control over the look of your applications than you’ve ever had before. So if you think one style is ugly, you aren’t ever stuck with it.

I don’t like DWD or CSD! Just keep SSD! Keep my titlebars clean!

Depending on the window manager using DWDs, buttons in titlebars could be disabled; resulting in traditional SSDs. The DWD specification is aiming to be completely backwards compatible, which means we also get a traditional SSD mode for free. That being said, DWD is still mostly conceptual at this point, so you’re still ‘safe’ from the evils of UI changes for a while.

Could my toolbar menus be placed in the window frame if DWDs aren’t supplied?

I personally would not fold this in to be a part of the DWD specification – but developers might decide otherwise. In my designs I had DWDs placing the application menubar into an overflow portion of the command menu; I should elaborate on that:

Ideally menubars in DWD command buttons would be an application-specific option and not part of the core DWD specification. Not all applications use menubars, and in some cases (such as productivity or professional applications) the application *needs* those menubars front-and-center – not behind a button. The DWD client library would likely just include a convenience function that would allow easy menubar embedding into the command menu’ putting it into the applications’ control.

In other words, I think this should be a Kwin-specific thing, and not a DWD-specific thing. The goal of DWD isn’t to ‘take over’ the window, merely to extend it.

Could DWDs fall back to CSDs?

Yes, they could! But no, KDE won’t!

One of the few things about KDEs’ implementation would be that we would not use CSDs as a fallback ourselves. DWDs could conceivably fall back to either CSD or SSD, but it would be an application/toolkit decision. KDE sentiments are falling back to SSD if DWD became a thing, and I personally agree with that choice. KDE/Qt technologies are designed to be used in a cross-platform cross-environment manner, and CSDs are probably the least portable thing you can integrate into a program for a number of reasons.

That being said, other environments/toolkits – if they decided to pick up DWDs for other potential benefits – could use or switch to CSD as their fallback.

Could other toolkits & programs be ported to DWD? Or is this just going to be KDE/Qt?

DWD, being a protocol, is highly portable. Native implementations in various toolkits should be possible; not just Qt and Gtk, but wxWidgets, Java, or others could implement it. In addition, toolkits would not need to worry about their environment in DWD, so a GTK application with DWD could fit right in with KDE, and vice-versa (if a Gtk environment hopped on board the DWD train). That being said, we don’t know who is interested in DWD outside of KDE, and even if they were it would likely be a while before it started propagating around.

Some applications which offer plugin support could implement DWD by using their API by hiding native widgets – Firefox being a prime example. There may be limitations to customization from implementation to implementation, but it is possible. Some applications (such as Google Chrome) are more questionable as to whether or not this approach would work, but it’s still better than nothing (its known chrome has ways of hiding the tab bar, but I personally don’t know enough about the chrome addon API to know if it’s possible in that context).

Gtk programs using CSD are a much tougher question to answer. I don’t know much about the Gtk-based “headerbar” CSD library, but if *any* solution were to bring DWD to Gtk it would be in that library. From what I’ve been told there are likely significant hurdles, and if DWDs were to be implemented it would be for feature-oriented reasons, meaning early cooperation or adoption is unlikely. Either way, DWD is being designed to be toolkit and environment agnostic, so there won’t be hard KDE/Qt-driven requirements in the implementation. Also, I need to stress that I’ve heard of no interest for DWDs from Gnome or Gtk developers – Gtk may ever use DWDs.

Will the DWD protocol use DBus?

DWD will likely be DBus-based. This likely means DWD features will be disabled on Windows unless a windows-specific utility library is written using QtWinExtras (for Qt applications); If such a library were to be implemented, it would offer a truly cross-platform way to use many currently windows-specific features, such as thumbnail toolbars, icon overlays, and Glass.

For external use (like networking or bluetooth) it depends entirely on how developers want to approach it, whether or not they would be in the core protocol, or use external plugins/services to extend the base functionality of the specification. I simply don’t know the optimal solutions or how developers might approach DWDs from a technical standapoint.

Could I have my decorations on the side or bottoms of my windows?

That would be up to the decorator, theme engine, and system; applications won’t get to know how their DWDs would actually be implemented, nor would they get get ‘final say’. The DWD protocol will provide applications with the chance to provide hints and metadata to how they believe they would optimally be displayed.

KDE developers are leaning towards consistency in the UI, so that consistency is being built in to an extent; There are ‘hints’ I’d like to see specified that the default KDE setup would not use, but we do need to consider the fact that other decoration engines or environments might want those hints. If a hint was of significant and immense value our applications would readily want to request, I will seek to have those hints included. Once a specification is made, it gets much harder to extend over time (and then get new feature adoption) so I feel it’s important to have obvious specifications included, even if we ourselves won’t use them in our default setup.

Things like position hints, colour hints, font hints, and other which could realistically be desired I think should be included in the spec.

Is DWD secure?

DWD will broadcast window controls, and this obviously means if DWD is done poorly, it could grant access to applications and cause all sorts of trouble.

For a very real example: Dolphin will open a web-browser if you type an HTTP address into it. Odds are a file manager with DWD will offer the location input. Someone hijacking your file managers’ DWD could allow them to open your web browser to a malicious web-page. If DWD is done improperly, scenarios like that become possible. Scary!

Already, my personal DWD specification is addressing issues like this. I won’t get into technical details, but DWD will be locked down by default, and flags will be used to express where, how, and who can access individual widgets; with denial outside non-root window decorations being the default access policy.

So, yes, DWD has security in mind, and will be well locked-down.

DWDs will allow *any* widget in the decoration / Applications will draw the widgets and DWD will just import them.

False. The widgets will be drawn by the consoles, so DWD has it’s own widget vocabulary, independent of the widgets offered by the applications’ toolkit to ensure consoles receive predictable input. We also don’t want to simply include everything + the kitchen sink, as having too many widgets means more complexity, more work for theme designers, and more work for implementations. DWD isn’t meant to be a “put your application in the header” library, it’s meant to compliment the main interface.

That being said, the widgets being drafted cover pretty much all reasonable use-cases and will aim have all the most common widgets, including buttons, buttongroups, breadcrumbs, sliders and other goodies. I don’t know what developers have in mind when they picture the widgets, but the final widget will be well thought out so designers aren’t overburdened creating DWD-ready decorations, and application devs still have the tools they need to build high-quality interfaces.

What will the first KDE release using DWDs look like?

The VDG has been keeping this under-wraps for some time, but we have designed a new, original, beautiful interface which KDE will default to when we switch to DWDs. We believe a lush photographic background will be key to adoption, and bold colours with subtle hints of depth will be the norm in the future.

nononono-dwd

Modern. Beautiful. Original.

Footnotes;

I’m going to be going holding off on DWD-related posts beyond this until I’m more firmly in touch with developers on the topic (which may be far off, we have busy devs!); I’m beginning to rub up against the boundaries which I can reliably talk about without referencing them first. This post was written simply to address C&Qs around the web (which I saw) and thought I’d address; as usual, this post is not guaranteed to be accurate, and when developers start aiming towards an implementation they could go in a complete different direction than what I’ve written here. So, salt people!

Presenting DWD, a Candidate for KDE Window Decorations

When the first CSD “what if” was made in the KDE community forums it became the catalyst that got me in touch with some of the fine developers who really do make KDE happen, from them and members of the VDG I was educated on a new method of decorating windows with clean yet powerful widgets, and I have the privilege of presenting the idea we have worked and iterated on for some weeks now today;

Foreword

Client-Side Decorations (CSD) and Server-Side Decorations (SSD) are two methods for displaying the frames around our windows; and as history gets written it would be noted that KDE would back SSD, and Gnome would embrace CSD.

As a primer for those uninformed about what these two things are; lets begin by saying the window manager is the “server” and the applications are “clients”. “Server side decorations”, make the display server or window manager responsible for drawing the frame including window controls and title of the window. “Client side decorations” make the application is responsible for drawing its own frame. While the difference is subtle, the impact is notable; It historically determined whether or not applications could draw buttons or other widgets in their own windows, or even forego window frames entirely; usually saving a great deal of space in the process. But once an application is responsible for drawing its own frame, all sorts of naughty things can happen, such as a crashed application becoming immovable or unclosable – without opening task managers or using cryptic hotkeys. If programs don’t do the highest quality job drawing their decorations, it causes problems.

Because of those points, SSDs are traditionally considered inflexible and wasteful of space, while CSDs are considered potentially unstable and unpredictable in certain cases, but very flexible in general. KDE developers like Martin Gräßlin, and many other KDE contributors have given this topic serious thought because there are serious pros and cons on either side, and made the decision that CSDs have too many downsides they want to avoid.

Introducing DWD; the next generation of SSD

The VDG has been tasked and trusted by very intelligent folks to conceptualise an evolution of SSDs; internally we’ve been calling it Dynamic Window Decorations or “DWD” for short, to avoid confusion. And it has us excited.

Before I continue, a disclaimer:

This is still deep, deep in the conceptual phase and we don’t know *if* it will be implemented, when it would be implemented, how it would be implemented, or when it would be adopted. There’s a large number of ifs, and we don’t have specifics. One thing we will say is that currently, this is the idea with the most developer interest;

Also, we are actively seeking community feedback on the DWD concept, use-cases which might be desired, and developer feedback. I’m sure we’d also want feedback from other projects interested in the DWD concept.

Lastly, there’s many examples in this post; many developers are probably finding out about this concept the same time as you – please don’t inundate them with questions;  we don’t know if this concept will even be implemented. KDE developers are extremely busy with many fantastic features, so please respect their inboxes.

Thank you.

So, what is DWD?

DWD can be boiled down to a core protocol where an application would broadcast a list of widget specifications, at which point other parts of the system (“DWD Consoles”) could take the specified widgets structure, generate the UI, and display native widgets where desired. Using this method, DWDs try to strike a balance between SSDs and CSDs, allowing application developers to be more flexible inside the window decoration while also addressing the need of a window manager to remain in control to avoid the downsides of CSDs.

Indeed, DWDs would be themeable like traditional decorations, fully supporting transparency effects.

Indeed, DWDs would be themeable like traditional decorations, fully supporting transparency effects.

It’s important to note that the application is not responsible for drawing the widgets, only specifying what widgets it wants drawn. An application might say “I have a button, this is its text, and when its clicked I want it to send a signal back to me”. The application would have no part in the rendering of the widget.

What could DWD do for you?

DWD is more than being able to embed some widgets into a window border – that’s the main benefit and design goal, but we quickly realised it can go a lot further since the window manager could also relay these requests to other parts of the system; enabling them to become “DWD Consoles” and display widgets outside the window entirely;

  • Plasma could display widgets directly on a panel, below window thumbnails, or even directly on the desktop itself, controlling windows without even opening them. Exporting windows controls to a plasma panel may allow some applications to run completely  chromeless.
  • A media player might export its most prominent controls, and you could use them in the task-manager window preview without ever restoring the window. (thought in some scenarios it’s also possible with MPRIS)
  • Tools like the amazing KDE Connect could receive requests for controls and embed them on your phone. You could conceivably open your phone – in another room – and tell Muon to do an update and watch the progress from your phone.
  • Finally, raw console. Not so much for usage as much as it would be used for testing the protocol in a bare-metal way.
DWDs could be exported to panels, window decorations, or potentially even phones.

DWDs could be exported to panels, window decorations, or potentially even phones.

What would DWD look like?

DWD in decorations would look remarkably like CSDs, but more consistent. Applications would not have the ability to say “I want my decos on the bottom”, or “I want my window frame to be pink and furry”, or “I want my window to be a trapezoid”. DWD applications could, however, provide a stripped-down version of the standard colour palette used by KDE which the DWD Receiver could optionally use, which the user could still optionally disable.

What is important to notice, however, is that as opposed to CSD, the window decorator remains in full control. If an applications asks the decorator to use a special color palette and the user doesn’t want that, the window decorator can decline the request and keep all applications visually consistent.

If you were the type of person who has a theme with their window controls on the bottom, you can rock bottom-window DWDs! Do you like your minimise button on the left, and your close button on the right? DWD can fit in the middle. A core goal is the acknowledgement that users know what’s best for themselves. You should be able to configure what you like, and have your preferences enforced by the system.

DWDs could export most - if not all - chrome in simple applications.

DWDs could export most – if not all – chrome in simple applications.

If a computer doesn’t have DWD – or you disable DWD, then DWD would simply fall back to drawing widgets inside the traditional application area as usual. So if you use Gnome, XFCE, Windows, or Ratpoison, DWD won’t break other environments. KDE apps would look and run almost exactly the same as they do now; when they open they would quickly negotiate with the DWD server to determine if they should hide some widgets from the content of the window and have the server render them in the DWD instead, always showing the widgets in the traditional content area if no DWD support was detected.

In addition, applications such as Mozilla Firefox could use plugins to export their tab data and hide native tabs – giving non-standard applications full DWD support. Since DWD would be standardised, any plugins of this manner would only need to be updated to support the application – and would work wherever DWDs are supported.

Distributions could potentially brand CSDs knowing they would not be violated by applications.

Distributions could potentially brand DWDs knowing they would not be violated by applications.

How might DWD work?

DWD is a protocol based on applications exporting the structure of a small set of widgets, along with a menu, and metadata such as colour schemes and technical info in a client<->server<->console relationship. This would be done in an environment independent manner, so DWD could function on any environment that wants to implement the protocol.

The specification would limit applications to exporting from a set of predefined widgets, and the control of how those widgets are used is entirely up to whatever is drawing those widgets. The protocol would be kept simple, clean, and goal-oriented, with less focus on specific widgets (“I want a slider”) and more focus on actions (“I want a range”). Applications could not invent new widgets, but new widgets and goals might be added to the specification later as the demand is noted.

Many services could accept DWD controls, and act as DWD consoles; the window manager could display CSD-like controls, Plasma could embed controls in a number of places, and KDE connect could receive content, too.  DWD would not be a replacement for protocols like MPRIS, but for many applications DWD would help broadcast a wider range of controls to outside sources than normally feasible.

The two main componented of DWDs; the control menu, and the console client (here shown as a window decoration)

The two main componented of DWDs; the control menu, and the console client (here shown as a window decoration)

As the widgets are drawn by the ‘consoles’, the window manager can handle applications that are stuck as it does now, allowing the various consoles to much more gracefully disable them until the application becomes responsive or is forced closed; so none of the downsides of CSD crash-cases impact DWDs. The primary goal of DWD is for Dynamic Windows Decorations, and it should always be the first design goal, but DWD opens many other possibilities.

DWDs in various states and configurations. The second example illustrates DWDs in enviornments without DWD support.

DWDs in various states and configurations. The second example illustrates DWDs in environments without DWD support. Window decorations could easily offer different modes to better accommodate screens; Example 3 is a compact variant. Window decorations could also side-load or bottom-load decorations on the window – it’s up to the user.

Where can I learn more?

I’m sure there will be several developers reigning hellfire in on the various mistakes this post probably has – so the comments section will probably become a good place. But I’d recommend avoiding flooding developers with DWD questions; you will likely see DWD posts come out on aggregators or social circles, and until we have a firm grasp of how this technology might form – we request your patience. Smart people with more influence will likely help change these designs dramatically for the better if they go forward.

I will be posting more in-depth designs and work on individual components of this DWD concept, and refinement will happen as feedback rolls in. I, personally, will not post any more technical details on how DWD may work – I’m not qualified to go deeper on this subject, and again, smarter people will figure it out better than my conclusions; I’ll continue posting designs and concepts for DWD applications as a mini-series in the coming week, with more focus on individual DWD elements and application.

And again;

This is still deep, deep in the conceptual phase and we don’t know *if* it will be implemented, when it would be implemented, how it would be implemented, or when it would be adopted. There’s a large number of ifs, and we don’t have specifics. One thing we will say is that currently, this is the idea with the most developer interest.

Also, we are actively seeking community feedback on the DWD concept, use-cases which might be desired, and developer feedback. I’m sure we’d also want feedback from other projects interested in the DWD concept.

Lastly, there’s many examples in this post; many developers are probably finding out about this concept the same time as you – please don’t inundate them with questions, as, again, we don’t know if this concept will even be implemented. KDE developers are extremely busy with many fantastic features, so please respect their inboxes.

Thank you.

Last, but not least;

I’d like to give my sincerest gratitude to the KDE community for the support of my initial PlanetKDE posts, and especially to the excellent KDE VDG group whom I’ve had the privilege to work with. They absolutely define great community. I’m so excited to have gotten to bring the earliest VDG DWD concepts to the community, and the Visual Design Group was simply amazing in making it happen, so thank you!