Tag: VDG

DWD: Protocol U-Turn

Since Martin posted his Wayland progress I’ve noticed an uptick in questions about CSD, so I figure now is a good time to upload this post I’ve had sitting around, as for the past month I’ve been closely examining the concept of “Dynamic Window Decorations”, or “DWDs” and how to better implement them.

When Last We Saw Our Heroes

For those who need a primer or reminder, DWD is the sister of “Client Side Decorations”, or “CSD”s. Both CSD and DWD are methods for placing widgets in the frame area of windows to save vertical space, look cleaner, and either make applications feel unique or more integrated.

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Indeed, DWDs would be themeable like traditional decorations, fully supporting transparency effects.

CSD charges the application with drawing the whole window including the frame, instructing the window manager to discard the provided frame. This is the method used on Windows, OSX, and GTK. DWD is aiming for the opposite approach; the window manager continues to draw the window frame, but the application can request certain widgets to replace the window title. Martin Gräßlin plans to keep as much as possible on the server-side as there are many important advantages including customisation, stability, trust, and integration.

DWD “1.0” Was Getting Complicated

One thing CSD will always have over DWD is customisation; when an application has free reign over the whole window it can literally do anything; it can make windows round if it wants to, it can invent crazy widgets and put em’ in the title area, and more. DWD isn’t suited to this, and while designing the first iteration of the protocol I tried to bang a square peg into the round hole by providing those many possibilities.

In my infinite wisdom I re-invented X, with a sprawling protocol that covered dozens of edge-cases which would likely never be used. Even with that, people still complained about the fact that many customisations would still impossible. People also didn’t like the KDE crew being the stewards of this protocol, as different environments want to do different things.

DWD, as originally envisioned, had to change – it was just too complicated and inflexible. Listening to the feedback it was clear the protocol had to be simple, flexible, and tractable. A large requirement was also making it able to grow outside of KDE with or without our ‘approval’.

DWDs New Approach

DWD, as I have drafted it, has been boiled down to a discovery service whose sole purpose is getting apps and window managers to figure out compatible protocols, and specify some standard UI controls which will use those protocols.

Here’s the quick overview on the current core “DWD Protocol”, again, as of my current draft (which could totally be rejected):

  • DWD will be organised into “extensions”. Extensions are just blueprints listing required D-Bus specifications, widgets/controls, and options.
  • Applications and the Window Manager handshake for compatible extensions.
  • Applications tell the Window Manager what controls from those extensions it should display, and how it wants them laid out.
  • Applications hide their native controls.
  • DWD is done and gets out of the way at this point. Control is handed to specifications like MPRIS2, and Window Managers (or Plasma) control the app through those protocols using the requested controls.

That’s it, DWD “2.0” in a nutshell.

KDE will need to create some reference extensions (plus some D-Bus specs) and hopefully everyone will be happy enough to standardise on the basics. From there any environment can create specialised extensions for DWD, we can work with extensions we like, and maybe standardise on the really useful ones (much like libinput has been folded into many environments). If someone makes an awesome extension that handles admin access requests, we could use it. If we make an extension that handles progress charts, someone else could adopt it. I’d like us to develop two reference extensions: a basic toolbar extension, and an MPRIS2 extension.

Advantages over “1.0”

Security is the biggest upside to offloading work on other protocols. DWD doesn’t care how the standards are implemented, so they can be as secure (or insecure) as they choose to be. Security issues or weaknesses in the protocol itself will be mitigated, as the protocol is much smaller. Patches for applications or changes to functional protocols can be made without breaking DWD.

Integration is also another bonus. Parts of the desktop can integrate the protocols extensions use, without DWD needing to explicitly support it. The best example is MPRIS2, which already exists and has amazing support everywhere. The idea behind DWD is that we create more MPRIS-type extensions as we need them.

Finally, core DWD is out of the hotpath for data passing. Window Managers don’t need to be “like X” and conform to complex drawing and customisation tasks. Hopefully as a de-stresser to Martin, this method of offering DWD will be much more easily implemented in a plugin architecture which can be gradually expanded upon. We won’t need to have the full protocol out-of gate, and environments can start with the bare basics and evolve as useful extensions are finalised. I don’t know how he might want to do it, but DWD extension plugins could be potentially be maintained entirely outside of Kwin (or other Window managers) if we play our cards right.

The Downsides

Nothing is perfect, so of course there are downsides;

Customisation.

The big elephant in the room. Going over more standard protocols (and not bloating the new specification) means applications will have no say over how content is styled in the window. I considered this for a while and ultimately decided that it’s O.K.

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We could still offer a few more standardised ways of doing common things we do today, such as passing a colour palette to sync with the window, but outside of the handshake I’ll push for an extension-over-integration policy.

 

The application doesn’t need to know how things are done, only that they’re getting done. The WM knows more about the environment it’s in than the application; functionality is what matters. The volume button on a computer might be shown as a slider, but on a touch-device it may be a larger button with a popout slider. Maybe a phone will simply use the hardware controls. It’s up to whatever is managing the control.

For people already seething with rage ready to point at me and say “Linux is about choice! Applications should choose what their UIs look like!” I will point out; applications can chose not to use DWD. They can choose to implement a CSD-based application. But lets be real here: when we find a need for speciality widgets, if they are really something useful, their host toolkits/environments can always add the extension.

Generally though, if an application is doing something really unique it’s probably doing it’s own thing anyway – like Chrome/Chromium – or breaking the local HIGs. If you absolutely need to save that 18px while also showing a one-of-a-kind rainbow-powered rocket-widget which must be in the frame… CSD is the price of needing to be that special.

Fragmentation.

With anyone able to create extensions, there’s a change we might have a situation where two environments create two similar offerings. For this, I believe it’s a chance for everyone to experiment, and then work together to standardise. The one thing this means is that applications created for another environment might take longer to get CSD-like functionality, though they should present their interfaces in their traditional application UI.

I think this is still better than CSD, as often a broken CSD is unusable vs a DWD which will simply not conserve space.

DWD

So, in the end, this is the direction DWD has gone. Keep it simple, let anyone decide how it should be used, and piggyback off of proven protocols.

MPRIS2 shows what a purpose-driven protocol can do, and already has lots of examples of “remote control” interfaces. Outside of MPRIS2 we would create missing D-Bus specifications which would hopefully make the wider applications library accessible in a similar manner. Specifications for things like progress management, search, sharing, and many others could be created which will benefit applications, and allow deeper desktop integration for everybody.

For those who saw the previous designs in my original DWD blog post, not much has actually changed visually. Everything I posted is still possible, but now we have a much more practical way to do it which I am much more confident we could reliably implement and share.

Spooky Scary Post-Halloween Monster Post

With Halloween settling down and children retreating back to their lairs so they can bathe in their sugary loot, it’s time to post an update, and not just any type of post – but a Spooky Scary Post-Halloween Monster Post!

Wallpapers

Before I get to show-and-tell I wanted to make a quick digression to something we noticed a few months ago after the 5.4 wallpaper was released…

There has always been some pretty harsh criticism against the wallpapers I’ve produced, some of this comes down to being bolder and more vibrant in our designs, and some of it some of it comes down to the fact that my early work was genuinely bad. We listen to comments wherever they come from (even if we don’t specifically reply), be it a forum on a news site, Reddit, or imageboards. Until Plasma 5.3 though the criticism lacked constructiveness and was mostly just mud-slinging. The Plasma 5.4 wallpaper though must have crossed a threshold at some point, because the entire VDG very specifically noticed an uptick in constructive criticism, and a it had a heavy influence on the 5.5 wallpaper.

What this all comes down to and what I really want to say is this; do be critical of our work! But be critical in a constructive way, so we can build on your comments. Calling a wallpaper “dogshit” doesn’t give us much to work with, but pointing out the Dutch Angle of the last wallpaper as being too extreme – that we can work with and improve the next wallpaper. Since we had the feedback, I’ll go over the two main points we’ve heard.

#1: The Brightness / Saturation.
More often worded as “the author must have eaten his crayons before puking on the screen” this was a result of how I initially imitated the 5.1 wallpaper with the Breeze palette, and absolutely failed; so much in fact that I think it may have affected the perceived colours of later wallpapers.

While some people certainly enjoyed the lighter wallpapers the main comment was that the over-saturated wallpapers were too much. Interestingly, wallpapers on Plasma 5 have been trending towards darker tones, below being some swatches I quickly composed of our wallpaper history:

swatchesWhen I started making the wallpapers at 5.2 I had decided to stick with the official Breeze colour palette, which is geared towards icons. This meant that working at the same luminosity Nuno used for the 5.1 wallpaper would oversaturate mine, which is what happened. It’s worth noting that the 5.2 wallpaper was made purely for personal use, and it was only by a fluke that we used it in production. With 5.4 I think we approached the tipping-point of appropriate brightness/saturation, and I think we’re closer to the ‘right’ amount now considering out palette.

#2: The Dutch Angle / Drug Induced Wallpaper
This is a simple fix: stop using intense angles. But! If everything is made flat it becomes visually uninteresting. As a matter of fact none of the KDE wallpapers have been perfectly level, except Nunos original wallpaper which had clear vertical orientation. I think this was just because 5.4 was so extreme, and also because there were no other mounting points a user could visually register.

With the ‘acid trip’ feel of the last wallpaper, I think it was (again) the dutch angle throwing users off a bit along with the fisheye lens of the horizon line. I do worry that such a perception may impact the professionalism of the desktop, so for future wallpapers I may attempt to better avoid this moreso – though this wallpaper does maintain a more organic shape, which I expect may get dinged on that score.

So, what’s in the pipe for 5.5?

I’m very excited to announce we will be shipping 3 wallpapers this upcoming release. The two below continue the evolution seen in previous wallpapers. They are “Event Night” and “Event Day”. Event Night will be the 5.5 default.

desktopWallpaper-event-1.0-kvermettedesktopWallpaper-event-light-1.0-kvermette
Lionel Chauvins’ “Pastel Hills” will also be available, which harkens back to Nunos original design using a lighter pastel palette. I also have the feeling this is the first wallpaper we have distributed made with Blender. I highly recommend checking out his new KDE-look account if you like the smooth jazz that is his wallpaper, hopefully he uploads his other works. 😉

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5.5 Wallpaper Contest
Finally, Andreas is continuing his wallpaper contest; the deadline is in roughly 9 days, so if you have a beautiful image you want to submit please jump in and submit your wallpaper!

KDE.org

KDE.org is undergoing a redesign which should one day present a more unified and consistent interface across the myriad of systems we currently use.

The most obvious issues with the current site are twofold; there’s no consistent navigation, and no two systems look alike. Because we have so many systems which are largely incompatible and/or on completely different hardware, we’re taking a unique approach to the new design so we can begin to unify the disparate designs.

We’re building the user-facing elements as a modular set of pieces which can be arbitrarily inserted onto any website, regardless of the technology or hardware they use, as long as they support even the most primitive skinning. These modular pieces are self-contained, and should be fairly easy to insert into existing systems until larger changes can be made.

I’ll have screenshots later (maybe a video) once I finish up a few more modules for feedback. Unfortunately I’ve had exceptionally busy weekends (when I get most of my work done) and haven’t been able to make the progress I had hoped for. I’ll post more on that later.

Fiber Browser

Because I have been swamped with smaller projects I’m temporarily going to put Fiber on hold to nail other things down, as I want to give more time to immediate smaller impacting projects across KDE as a whole, rather than constantly scrambling around several half-finished todos.

The original plan was to have a version which would be “presentable” at Sprints so I could garner interest, but that will be dropped. One thing that has become clear is that other developers will want to work on it regardless of me ‘promoting’ it, so I’m comfortable in the thought that I could assemble a small team later on. Also, the main KDE devs are busy enough anyway.

Next, after (very careful) consideration I may temporarily drop CEF and pick up WebEngine when I seriously resume the project. Fiber is a one-man band, and to say CEF integration has been nothing short of a pain would be an understatement. I feel like the most important aspect of Fiber will be a rich, deep API and modular design – but with so much focus on getting CEF functional it simply sucks the life out of the entire project. Instead, I may shift to a CEF port as a “Fiber 2.0” feature (hopefully when other devs may maintain the APIs), which should help as by then Servo will be more mature and I can test it as the primary renderer.

Unofficially I may still chip away at it – but for now I’m more comfortable saying it’s on pause while I focus on my todo list. I will resume work on it once I’ve bumped off a few smaller things, and hopefully It’ll speed up development a bit by switching to WebEngine for the 1.0 release along with having fewer balls to juggle.

Polish Effort

Before I say anything else, hats off to Hugo for his work. I’m not going to lie: I threw him to the wolves on this one (unintentionally!), and he’s solo’d the real work going into Breeze polish. So, hats off to Hugo for being blazingly awesome!

On the design notes, one thing that became apparent somewhat quickly was the fact that the design I presented began to heavily diverge from the current Breeze design, so much as to be considered a different design entirely. I’m still debating how to handle this, as this is one area where I wanted to free up time so I could more properly contribute.

In terms of stuff getting done, we’ll have some pleasing adjustments to several visual elements such as menus and pixel-tweaks. We’ve also identified several issues such as misalignments in applications, dark-theme colour woes, and inconsistent spacing; I don’t believe we have fixes in for everything, but I’m confident in my ability at throwing Hugo to the wolves. ;P

DWD

There’s not much to report here, but a couple people have been wondering about this. For those not in the know, DWD will be a protocol-driven solution for widgets in the titlebar, similar to the CSD approach that is the Gnome headerbar.

Mainly I’ve been working on the specification, and it’s been pointed out that DWD as a technology will never be suited for insanely weird and creative widgets. To mitigate this I had written some crazy crap about all the special and unique ways a widgets might be customised, and I realised it was pointless to try matching the “creative potential” of CSDs with endless options. I did a thought experiment and swung the other direction;

What if instead of offering primitive widgets with crazy tweaks DWD focused on higher-level but rigid purpose-driven widgets? You don’t request a slider with a volume icon, you request a volume widget and feed it a few channels. Instead of a lineedit you’d just put up a search box… And this approach shaped up surprisingly well.

The general mindset is the idea that CSD eschews system integration in exchange for more radical customisation. DWD on the other hand is about integration though standards – and the initial spec didn’t play to that strength. The main downside to this new spec is the fact that we do sacrifice more creativity in the headerbar, but I looked at it, and in most screenshots of Gnome CSD widgets seem remarkably standardised as well. I’ll be doing a post later which gets into details and pretty pictures but this seems to be the direction to move towards.

That’s all, folks!

sluggerfly

Random Sluggerfly!

How Bread is Helping Make Breeze Cursors Pixel Perfect

Some people accuse me of being a crazy person. Others are wrong. But occasionally the seeming madness of it all will bring about good things.

Last night was a sleepless night in all the good ways; I’m excited for the upcoming Plasma Sprint, and knowing I’ll be packing myself into a cigar tube and flinging myself across the North Atlantic Ocean is too much for me to sleep over. I had promised a commenter (too long ago) I would make green cursors, so I decided to make good on my word. After it took 5 minutes I needed more; and the wafting smell of my bread maker inspired me to make a Bread cursor theme. Once that was done, sufficiently delirious, I sent my weird bready message to the VDG. They appear to have ignored it – a wise decision. They’re busy people doing actual work.

bread

Today I opened up the cursors to see what I had done.  Nothing too terrible, and I decided it was worth polishing them up if just for the larfs. One of the touches was to add a half-pixel white outline between the crust and loaf for contrast.

When I rendered the tweaked cursors, they started to look awful because of how SVG images layer and clamp nearby vectors. Simply put on a vector edge, even if there’s another identical edge above it, both edges will affect their neighbouring pixels as opposed to the upper vector shape ‘blocking’ the lower shape.

sample1

The “desired result” is the result a designer would expect, while the actual result is technically correct.

This had the effect of making the hand of my newly minted bread cursor (with the most edges) look “washed out” because the two lighter inner layers were covering the outline.

sample2

The solution for this problem is to ‘supersample’ the cursors in our build scripts. Supersampling is when you render the image at a much higher resolution, and scale it down to the desired resolution. Instead of going directly from Inkscape to a final image, we first export each cursor to a temporary file which is 4x standard resolution and 2x double resolution. We then scale down and copy that image to the final resolutions.

The end result is going to be the option for us to more easily use sub-pixel detailing in cursors without worrying about losing smoothness; any extra detail may not be noticeable on a day-to-day level – but it’s the polish Plasma users are beginning to expect. Additionally, high-resolution cursors will also benefit because the half-pixel details will become full pixel details, and on a high-quality screens you’ll have ultra-sharp graphics.

breadAnd that’s how bread is helping make Breeze cursors pixel perfect!

Now, super-pixel-perfection isn’t that noticeable so there’s not going to be a rush to update existing cursors; but if one day you quietly notice your cursor is a little bit sharper than it used to be – you can thank bread.

Download The Cursors:
(extract “compiled” cursors to your icons folder to install, or download the source to edit or remix them. Golgari is a green/black theme)

Bread Source
Bread Compiled
Breeze Golgari Source
Breeze Golgari Compiled